static const DWORD sampler_rounding_gather_code_dxbc[] =
{
    0x43425844, 0x8b40c31f, 0xe013f1a4, 0x36e0b420, 0x51f414de, 0x00000001, 0x00000148, 0x00000003,
    0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
    0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000f4, 0x00050050, 0x0000003d, 0x0100086a,
    0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000, 0x04001858,
    0x00107000, 0x00000000, 0x00005555, 0x0400009e, 0x0011e000, 0x00000000, 0x00000004, 0x0200005f,
    0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x04000056,
    0x00100012, 0x00000000, 0x0002000a, 0x0b000032, 0x00100032, 0x00000000, 0x00208aa6, 0x00000000,
    0x00000000, 0x00100006, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x8b00006d, 0x800000c2,
    0x00155543, 0x00100012, 0x00000000, 0x00100046, 0x00000000, 0x00107936, 0x00000000, 0x0010600a,
    0x00000000, 0x080000a8, 0x0011e012, 0x00000000, 0x0002000a, 0x00004001, 0x00000000, 0x0010000a,
    0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE sampler_rounding_gather_dxbc = { sampler_rounding_gather_code_dxbc, sizeof(sampler_rounding_gather_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
